This can be proven by modifying the character stats for Large Miis. Speed loss while steering without drifting (Manual only) Below is a table comparing the unused (intended) stats with the actual ones used in-game: Large Miis use Medium Mii's intended character stats, which results in their programmed stats to become unused since they're not assigned to any character at all in-game.Medium Miis use Small Mii's intended Stats.Small Miis use Rosalina's intended stats, making both characters the only ones that use the same stats slot.
#How to get mario kart wii custom characters code
There is a programming mistake in the code of the game that results in the Miis being assigned the wrong stats. This is purely a visual bug and the item is still able to hit everyone in the race.Īdd this table to the page, as it shows the correspondence of the Mii character IDs and the stat slot ID If you enter a Team VS Race while on the Blue Team, then exit and go to a solo VS Race, your Fake Item Box will retain its blue color from the Team Mode. Luckily this glitch could only be performed when the Giant Pokey tournament was the one currently running. This is particularly problematic for online play, as it could give quite a huge advantage. If you play this competition and then go play Battle mode, the changed physics will carry over. The Giant Pokey on Thwomp Desert tournament actually sets flags that changes how the sand physics work, and it no longer constantly pulls you inward. If you enter a Battle, quit and then enter a VS Race, this characteristic will be present there aswell. In Battle mode, the distance between the player and the opponent needed for this to happen will greatly increase. In VS mode, when an opponent is using a powerful item (like a Star or a Mega Mushroom) and the player is at a certain distance farther away (enough so that the loud sound variant doesn't play and the warning icon does not appear), then if said player looks back, a quiet variant of the warning sound can be heard.
Which can help when playing competitively.īattle's quiet item warning distance in VS Mode If you enter a Battle, quit and then enter a VS Race, the nametags will be drawn as if it was a Battle. However, in Battle mode, the nametag draw distance will be greatly extended. In VS mode, nametags of players are only drawn when they are a certain distance to you, if they are too far then they will not be drawn to the screen. These icons aren't scaled back down when you quit Time Trials so they remain a bigger size until the game is reset.īattle's Nametag Draw Distance in VS Mode When playing Time Trials, these icons are made larger because the only other racer is the ghost. When the game launches, these icons are set to a specific scale. When playing a normal race, the icons are the normal size, unless you've played Time Trials. There's a bug in the game's code that causes the minimap character icons to be bigger than they are intended.
There are a few different things you can do with this bug: However, when exiting the mode, the flags are never reset, causing the changed behaviour to carry over to other modes. The game has a pretty big oversight in that when entering a mode, certain flags are set to change the behaviour of certain objects and other things. 10 Rival Minimap Icons over Player's Icon.9 Wrong Character Icon Shadow Orientation in Live Replay.